If you like to race the ball around the field with cars, Turbo Golf Racing will offer a completely new experience, putting pilots at the controls of cars designed specifically for futuristic autogolf competitions. We share our first impressions of the game.

At first glance, it may seem that Turbo Golf Racing is nothing more than a speculation on the popularity of Friv2Online, but upon closer examination, you realize that this is a completely different friv game with its own physic, mechanics and rules. However, there are still similarities.

Players pilot pot-bellied cars, somewhat similar to buggies or futuristic monster trucks, equipped with reinforced parts and massive wheels on a super-controlled suspension. Like the Rocket League, they are equipped with turbo engines and can enter gliding mode by releasing wings hidden in the body structure.

Each car is equipped with a so-called shield (something in between a snow plow and a bull bar) attached to the front bumper using energy beams. It is, in terms of golf, the head of our "auto-putter" (or putter, in terms of mini-golf), designed to drive the ball to the hole.

The pilot can raise and lower the shields on the fly, access the turbo for acceleration, and use the jump pod to launch into the air and deploy flight mode. Not for feints and pirouettes, but with the choice of direction and roll.

The turbo engine is used in flight to make a sharp jerk to hit the ball in the air. By manipulating physics, speed, and the angle of the backboard, the autogolfer directs a gigantic ball across the playing field. As a rule, in anticipation of the impact, the pilot sees the approximate trajectory of the ball.

The courses in the game are similar to mini golf courses, which in turn are miniature versions of the parent frivgame's courses. They differ in stylistic design and size, the complexity of the path and the number of obstacles and auxiliary elements scattered on it.

Accelerating carts coverings and pits with viscous sand, trees and high-speed tunnels for flights, boosters for a turbo engine and rings that give a sharp acceleration to the ball and car, moreover, in the right direction. The fields have high, rounded edges for vertical riding, but the ball and the pilot can still fly out of them.

The main mode of Turbo Golf Racing is competitive. In it, several players compete on the field. Everyone has their own ball, which no one except the owner is able to kick. But you can kick the opponent - in online competitions on the fields there are homing missiles that briefly stun the competitor, and shields to counteract them.

The competition is reactive, hot, very tense, a single mistake can lead to defeat. An online match takes place on three random arenas, based on the results of their passage, points are summed up and rewards are assigned.

There is also a single player campaign with challenges, for which thirty unique maps have been developed. New levels open as you receive stars, which are awarded for overcoming fields at a record speed. Asterisks will also come in handy for opening some cores, without which it can be tight in online competitions.

Each car has two cells, one of which is inserted into an active ability, such as a ball-attracting magnet, somersaulting speed, a shock wave and others. In the second cell, you can put a passive skill that increases the jumping ability of the sword, its size, and the degree of twisting.

At the start of Early Access, Turbo Golf Racing will have nine passive and twelve active skills. Some of them can be obtained for the stars earned in solo mode, for the rest you will have to complete simple achievements in online matches.

After completing the training program, the autogolfer chooses one of the three cars as a gift, after which in the garage, if the necessary parts are available, he will be able to completely redo it. The appearance of your ball can also be changed.

Parts are given out as rewards for completing the stages of the season, and are also sold in the store for in-game currency. The rotation of items in the shop changes every few hours.

There are two currencies in the friv game: gears and cups. The former are rewarded for online play and daily quests, while the latter are awarded one for each win in an online match. There is nowhere to put money yet - seasonal rewards are open to everyone, as well as goods in the store.

I have to admit that Turbo Golf Racing looks and feels much better than I dared to expect. Here is a very nice picture with excellent animations, and good optimization, and the physics is understandable and malleable. It's fun to play even in solo mode. True, he lacks an instant level restart, as is usual in modern speed games.

Despite some madness, Turbo Golf Racing is very skill-dependent and really looks like real golf, in which it is important to take into account the trajectory of the ball and the force of impact. Only you have to do everything reactively, on the go or on the fly, racing with other autogolfers, which significantly heats up adrenaline and sensitive areas.


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